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Inside Mac Games Volume 7 #5
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Age of Empires
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Peril
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Peril_3.per
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Text File
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1998-04-25
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5KB
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135 lines
//Peril_3 (Egypt)
//A defensive PER
//
//By Mark Stoker
//April 25, 1998
DEFAULT
0 34 //SNPercentCivilianExplorers
1 34 //SNPercentCivilianBuilders
2 34 //SNPercentCivilianGatherers
3 2 //SNCapCivilianExplorers
4 2 //SNCapCivilianBuilders
5 -1 //SNCapCivilianGatherers
18 4 //SNTotalNumberExplorers (GETTING PHASED OUT)
35 0 //SNMinimumCivilianExplorers
23 10 //SNArtifactReturnDistance (UNUSED AT THIS POINT)
24 75 //SNPercentVictoryClamp (UNUSED AT THIS POINT)
29 85 //SNMinimumPeaceLikeLevel (UNUSED AT THIS POINT)
32 85 //SNPercentExplorationRequired (TEMPORARILY UNUSED FOR SOLDIERS)
34 60 //SNZeroPriorityDistance
40 0 //SNGroupFillMethod
75 2 //SNGroupCommanderSelectionMethod
76 15 //SNConsecutiveIdleUnitLimit
36 4 //SNNumberAttackGroups
16 2 //SNMinimumAttackGroupSize
26 7 //SNMaximumAttackGroupSize
37 0 //SNAttackGroupMakeup (UNUSED AT THIS POINT)
41 10 //SNAttackGroupGatherSpacing
30 50 //SNPercentHealthRetreat
31 55 //SNPercentDeathRetreat
91 65 //SNPercentUnitHealthRetreat
38 5 //SNNumberDefendGroups
25 5 //SNMinimumDefendGroupSize
28 7 //SNMaximumDefendGroupSize
39 0 //SNDefendGroupMakeup (UNUSED AT THIS POINT)
50 7 //SNGoldDefendPriority
51 0 //SNStoneDefendPriority
52 0 //SNForageDefendPriority
53 0 //SNChokePointDefendPriority (UNUSED AT THIS POINT)
54 0 //SNRuinsDefendPriority
55 1 //SNArtifactDefendPriority
56 2 //SNTownDefendPriority
57 3 //SNDefenseDistance
22 12 //SNSentryDistance
72 2 //SNSentryDistanceVariation
92 10 //SNDefendOverlapDistance
42 0 //SNNumberExploreGroups
43 1 //SNMinimumExploreGroupSize
44 3 //SNMaximumExploreGroupSize
45 0 //SNExploreGroupMakeup (UNUSED AT THIS POINT)
46 30 //SNAttackSeparationTime
47 2 //SNAttackCoordination
19 85 //SNPercentEnemySightedResponse
20 120 //SNEnemySightedResponseDistance
48 30 //SNAttackResponseSeparationTime
49 1 //SNRetreatAfterTargetDestroyed
71 1 //SNLockAttackAndAttackResponse
58 2 //SNNumberBoatAttackGroups
59 1 //SNMinimumBoatAttackGroupSize
60 5 //SNMaximumBoatAttackGroupSize
67 0 //SNNumberBoatDefendGroups
68 0 //SNMinimumBoatDefendGroupSize
69 0 //SNMaximumBoatDefendGroupSize
70 0 //SNDockDefendPriority
61 2 //SNNumberBoatExploreGroups
62 2 //SNMinimumBoatExploreGroupSize
63 3 //SNMaximumBoatExploreGroupSize
64 1 //SNDesiredNumberTradeEscorts
65 0 //SNDesiredNumberFishEscorts
66 1 //SNDesiredNumberTransportEscorts
73 10 //SNMinimumTownSize
74 20 //SNMaximumTownSize
86 50 //SNStoragePitMaxDistance
87 50 //SNGranaryMaxDistance
84 2 //SNNumberWallGates
85 4 //SNSizeWallGates
77 5 //SNTargetEvaluationDistance
78 1 //SNTargetEvaluationHitpoints
79 1 //SNTargetEvaluationDamageCapability
80 0 //SNTargetEvaluationKills
81 0 //SNTargetEvaluationAllyProximity
82 0 //SNTargetEvaluationROF
83 0 //SNTargetEvaluationRandomness
89 0 //SNTargetEvaluationAttackAttempts
90 0 //SNTargetEvaluationRange
106 125 //SNSpecialAttackType1 (Priest)
109 8 //SNSpecialAttackInfluence1
107 35 //SNSpecialAttackType2 (Catapult)
110 7 //SNSpecialAttackInfluence2
108 250 //SNSpecialAttackType3 (Catapult Trireme)
111 6 //SNSpecialAttackInfluence3
88 2 //SNTacticalUpdateFrequency
93 0 //SNScaleMinimumAttackGroupSize
94 0 //SNScaleMaximumAttackGroupSize
95 0 //SNScalePercentHealthRetreat
96 0 //SNScalePercentDeathRetreat
97 0 //SNScalePercentUnitHealthRetreat
98 1 //SNAttackGroupSizeRandomness
99 5 //SNScalingFrequency
100 50 //SNMaximumGAIAAttackResponse
101 1 //SNBuildFrequency
102 15 //SNAttackSeparationTimeRandomness
103 1 //SNAttackIntelligence
194 1 //SNCoopShareInformation
196 1 //SNCoopShareAttacking
197 30 //SNCoopShareAttackingInterval
143 0 //SNTaskUngroupedSoldiers
180 0 //SNAutoBuildHouses
183 1 //SNUpgradeToIronAgeASAP
188 1 //SNAttackWinningPlayer
207 0 //SNAutoBuildTowers
208 0 //SNAutoBuildDocks
209 1 //SNAutoBuildFishingBoats
210 0 //SNAutoBuildTransports
//
//
END